Realm / Ice Tomb
Band D · tier 8
Ice Tomb
Ice Tomb, a tier-8 dungeon from the original game; its boss is Glacius.
TESTING
How to enter
Getting there
Drops the portal (chance per kill)
Portals only drop from realm bosses and gods, never inside another dungeon. A portal dropped in the realm closes after a short while.
Key (opens the portal where you stand)
Inside
Bosses
Glacius 90,000 HP
Boss table: Ice Tomb: each of the three
Every player with at least 5 % of the damage rolls this privately.
- Always 2 more stat potions (random)
- Always one gear pick: weapon T10, weapon T11, armor T10, armor T11, ability T5, ring T5
- 70 % bonus gear pick: weapon T12, armor T12, ability T6, weapon T13, armor T14
Named drops 2
Tier rolls
| What | Odds per roll | Needs damage |
|---|---|---|
| Any weapon of tier 11 | 9 % | 5 % |
| Any armor of tier 11 | 9 % | 5 % |
| Any weapon of tier 10 | 8 % | 5 % |
| Any armor of tier 10 | 8 % | 5 % |
| Any weapon of tier 9 | 14 % | 5 % |
| Any armor of tier 9 | 14 % | 5 % |
| Any ability of tier 6 | 4 % | 5 % |
| Any ring of tier 6 | 4 % | 5 % |
| Any ability of tier 5 | 9 % | 5 % |
| Any ring of tier 5 | 9 % | 5 % |
Base odds per roll, before Loot Boost (each point of Loot Boost multiplies a private row by 1 % more, no cap). "dmg" = the share of the boss's HP you must deal to roll it; no share = public, it drops for everyone in range. The border is the bag it drops in.
Frimar 86,000 HP
Boss table: Ice Tomb: each of the three
Every player with at least 5 % of the damage rolls this privately.
- Always 2 more stat potions (random)
- Always one gear pick: weapon T10, weapon T11, armor T10, armor T11, ability T5, ring T5
- 70 % bonus gear pick: weapon T12, armor T12, ability T6, weapon T13, armor T14
Named drops 12
Tier rolls
| What | Odds per roll | Needs damage |
|---|---|---|
| Any weapon of tier 11 | 9 % | 5 % |
| Any armor of tier 11 | 9 % | 5 % |
| Any weapon of tier 10 | 8 % | 5 % |
| Any armor of tier 10 | 8 % | 5 % |
| Any weapon of tier 9 | 14 % | 5 % |
| Any armor of tier 9 | 14 % | 5 % |
| Any ability of tier 6 | 4 % | 5 % |
| Any ring of tier 6 | 4 % | 5 % |
| Any ability of tier 5 | 9 % | 5 % |
| Any ring of tier 5 | 9 % | 5 % |
Base odds per roll, before Loot Boost (each point of Loot Boost multiplies a private row by 1 % more, no cap). "dmg" = the share of the boss's HP you must deal to roll it; no share = public, it drops for everyone in range. The border is the bag it drops in.