Bosses / Asgard Odin
Finale · tier 9
Asgard Odin
HP
360,000
Defense
80
Per extra player
+60 % HP
Phases
4
Arena
31×28 tiles
The fight
Phases
Pattern previews are an early render and show stray particles; the fight in the game is the reference.
The previews show the bullet pattern only, not a real fight.
I. gungnir
100 % → 80 % HP
- 12 winds in a ring, turning 15° each volley every 1.2 s (150 damage)
- 12 winds in a ring, turning 15° each volley every 10 s (150 damage)
- a gungnir aimed at you every 10 s (265 damage)
- 1 warning flash before the dangerous volleys

II. burst
80 % → 60 % HP
“You have come a long way. It will end soon!”
- 12 winds in a ring, turning 10° each volley every 0.7 s (150 damage)
- 3 gungnirs in a 40° fan aimed at you every 10 s (265 damage)
- 1 warning flash before the dangerous volleys

III. kneel
60 % → 30 % HP
“Attention to all guards, intruders in the Throne Room.”
- 12 winds in a ring, turning 15° each volley every 0.6 s (150 damage)
- 12 winds in a ring, turning 10° each volley every 0.75 s (150 damage)
- a gungnir aimed at you every 10 s (265 damage)
- 12 winds in a ring, turning 10° each volley every 0.8 s (150 damage)
- 2 warning flashes before the dangerous volleys

IV. ragnarok
30 % → 0 % HP
“A guard composed of gods. How can you win against that!”
- 12 winds in a ring, turning 10° each volley every 0.7 s (150 damage)
- 3 gungnirs in a 40° fan aimed at you every 10 s (265 damage)
- 12 winds in a ring, turning 10° each volley every 0.8 s (150 damage)
- 2 warning flashes before the dangerous volleys

Home
Where
Asgard TESTING
The portal drops from Asgard Guardian 100 %, Crystal Prisoner 4 %, Elite Beholder 4 %, Elite Ent God 4 % and 2 more.

Drops
Loot
Boss table: Asgard: Odin
Every player with at least 5 % of the damage rolls this privately.
- Always 3 more stat potions (random)
- Always one gear pick: weapon T11, weapon T12, armor T11, armor T12, ability T5, ability T6, ring T5
- 70 % bonus gear pick: weapon T12, armor T12, ability T6, weapon T13, armor T14
Named drops 6
Base odds per roll, before Loot Boost (each point of Loot Boost multiplies a private row by 1 % more, no cap). "dmg" = the share of the boss's HP you must deal to roll it; no share = public, it drops for everyone in range. The border is the bag it drops in.