Bosses / Asgard Hela
Finale · tier 9
Asgard Hela
HP
450,000
Defense
100
Per extra player
+60 % HP
Phases
4
Arena
37×37 tiles
The fight
Phases
Pattern previews are an early render and show stray particles; the fight in the game is the reference.
The previews show the bullet pattern only, not a real fight.
I. magic
100 % → 75 % HP
- 8 chevrons in a ring, turning 22.5° each volley every 0.9 s (160 damage)
- 8 chevrons in a ring, turning 22.5° each volley every 10 s (160 damage)
- 9 chevrons in a 96° spread at a fixed angle every 1.2 s (160 damage)
- 1 warning flash before the dangerous volleys; shot lanes are drawn on the floor first

II. tide
75 % → 50 % HP
- 13 tides in a 264° spread at a fixed angle, turning 30° each volley every 1.4 s (340 damage)
- 5 tides in a 56° fan aimed at you every 10 s (340 damage)
- 2 warning flashes before the dangerous volleys; shot lanes are drawn on the floor first

III. deep
50 % → 25 % HP
- 12 deeps in a ring, turning 12° each volley every 1.3 s (400 damage)
- 14 deeps in a 247° spread at a fixed angle, turning 15° each volley every 1.1 s (400 damage)
- 2 warning flashes before the dangerous volleys; shot lanes are drawn on the floor first

IV. circling
25 % → 0 % HP
- 14 deeps in a 247° spread at a fixed angle, turning 15° each volley every 1.2 s (400 damage)
- 12 chevrons in a ring every 10 s (160 damage)
- a deep aimed at you every 1.5 s (400 damage)
- 7 chevrons in a 84° fan aimed at you every 10 s (160 damage)
- 2 warning flashes before the dangerous volleys; shot lanes are drawn on the floor first

Home
Where
Asgard TESTING
The portal drops from Asgard Guardian 100 %, Crystal Prisoner 4 %, Elite Beholder 4 %, Elite Ent God 4 % and 2 more.

Drops
Loot
Boss table: Asgard: Hela
Every player with at least 5 % of the damage rolls this privately.
- Always 3 more stat potions (random)
- Always one gear pick: weapon T11, weapon T12, armor T11, armor T12, ability T5, ability T6, ring T5
- 90 % bonus gear pick: weapon T12, armor T12, ability T6, weapon T13, armor T14, ring T6
Named drops 10
Base odds per roll, before Loot Boost (each point of Loot Boost multiplies a private row by 1 % more, no cap). "dmg" = the share of the boss's HP you must deal to roll it; no share = public, it drops for everyone in range. The border is the bag it drops in.