Bosses / Asgard Heimdallr
Finale · tier 9
Asgard Heimdallr
HP
230,000
Defense
60
Per extra player
+60 % HP
Phases
4
Arena
27,33×27,33 tiles
The fight
Phases
Pattern previews are an early render and show stray particles; the fight in the game is the reference.
The previews show the bullet pattern only, not a real fight.
I. watch
100 % → 70 % HP
- 2 lances back to back, turning 3.6° each volley every 0.1 s (120 damage)
- 3 lances in a 16° fan aimed at you every 10 s (120 damage)
- 2 warning flashes before the dangerous volleys

II. toll
70 % → 45 % HP
- a lance at a fixed angle, turning 3.6° each volley every 0.1 s (120 damage)
- 10 tolls in a ring, turning 18° each volley every 10 s (350 damage)
- 3 tolls in a 28° fan aimed at you every 10 s (350 damage)
- 2 warning flashes before the dangerous volleys; shot lanes are drawn on the floor first

III. horn
45 % → 20 % HP
- 2 lances back to back, turning 3.6° each volley every 0.1 s (120 damage)
- 16 horns in a ring every 10 s (160 damage)
- 3 lances in a 16° fan aimed at you every 10 s (120 damage)
- 3 warning flashes before the dangerous volleys; shot lanes are drawn on the floor first

IV. claws
20 % → 0 % HP
- a lance at a fixed angle, turning 3.6° each volley every 0.1 s (120 damage)
- 12 claws in a ring, turning 7.5° each volley every 10 s (500 damage)
- 14 horns in a ring every 10 s (160 damage)
- 3 lances in a 16° fan aimed at you every 10 s (120 damage)
- 3 warning flashes before the dangerous volleys; shot lanes are drawn on the floor first

Home
Where
Asgard TESTING
The portal drops from Asgard Guardian 100 %, Crystal Prisoner 4 %, Elite Beholder 4 %, Elite Ent God 4 % and 2 more.
Drops
Loot
Boss table: Asgard: Heimdallr
Every player with at least 5 % of the damage rolls this privately.
- Always 3 more stat potions (random)
- Always one gear pick: weapon T11, weapon T12, armor T11, armor T12, ability T5, ability T6, ring T5
- 70 % bonus gear pick: weapon T12, armor T12, ability T6, weapon T13, armor T14
Named drops 6
Base odds per roll, before Loot Boost (each point of Loot Boost multiplies a private row by 1 % more, no cap). "dmg" = the share of the boss's HP you must deal to roll it; no share = public, it drops for everyone in range. The border is the bag it drops in.